Specify a negative number to remove population. Optional. Optional. If this is not specified, the country you are currently playing as will be affected. The amount of devastation you wish to add the to aforementioned province. This command can be used to increase or decrease inflation within a specified country. power [stability key / idea group key / tech key] [country tag]. The ID of the casus belli you wish to add. The tag of the country that placed the claim upon the previously specified province. This command stops the debug timer from collecting data. Court member IDs: The ID of the culture you wish to set the court member's to. The ID of the province you wish to view province modifiers for. The amount added is equal to the number specified multiplied by 100: an amount of 1 would add 100 natives. If those hotkeys aren't working for you, or need more help with using the console, see our console guide. This command will make the game attempt to reduce the amount of RAM (memory) it is using. If you do not specify a country tag as an argument, the country you are playing as will assimilate, otherwise, the country with the specified tag will assimilate the province. This command will copy to your clipboard all timer info. Specify a negative amount to remove base unrest. I am playing with RNW. If your country has a Defender of the Faith for its religion, this command will remove the title. Negative numbers will remove army professionalism. The amount of army professionalism to add. This command will reset the debug timer (after it has been started with the 'timer_start' command). 1 Reply saturnus40 4 yr. ago If specified, this command will change the drill of all sub units for the country with the specified country tag. Europa Universalis 4: Best Nations To Take Exploration Ideas - TheGamer You can optionally specify a country tag as a second argument, if provided, this command will affect the country with this tag instead of your own. Base tax is used in the calculation for province tax income. This command sets the isolation level (0 - 4) of the country you are playing as to the specified number. This debug command will print debug data for the AI budget relating to the country you are playing as. flagship_light [name] [ability id] [ability id] [ability id]. Use clr_flag to remove. This command sets the controller of a specified province to the specified country tag (if no country tag is specified, the country that you're playing as will become the controller). Type a command into the text box and hit ENTER to send it. Optional. This command adds a missionary to the country with the specified country tag. The tag of the country you wish to change the amount of favor for (the amount of favor towards your country, that is). The ID of the province you wish to upgrade to a center of trade (and/or adjust the level of). This command starts a pirate within the province with the specified ID. The ID of the province you wish to change the base manpower of. 9 yr. ago. This command starts the integration process of one country into another. Add_colonist Command Help & Examples | EU4 Cheats The ID of the province you wish to add devastation to. The ID of the province you wish to add population ID. This console command makes a country a subject of another country. This command will set your country's military leader's trait to the trait with the specified trait ID. This command prints out statistics attaining to power spending for all countries. add_prosperity [province id] [progress %]. Lucky nations are generally France, England, Spain, Portugal . After executing this command, score information will be printed to the game.log file. Then make a beeline across the country toward the Pacific. The ID of the imperial incident you wish to start. This is a debug command - it tests a specified event (and character). Optional. This command can be used to increase or decrease a specified country's prestige. If not specified, the country you're playing as will be affected. This is a toggle command. The ID of the estate you wish to add loyalty to. I have diplo tech 7 as well as all of exploration, but my colonial range is just about 50 points shy of actually reaching the new world (whereas on a normal map I'd be able to get the Caribbean to jump onto the rest of the world). Executing this command will print information about balances to the game.log file (not the console). The name of the newly created galley flagship (i.e. If you do not specify a country tag, the country you are playing as will be affected. The ID of the institution you wish to embrace. population - Add 10 population to a colony. This command removes the specified trait from the ruler of the country you are currently playing as. In my current Holland-->Netherlands run, I was planning on doing a tall colonial/trade empire. This command adds the specified amount of trust (from your current country) to the specified country tag. A number. E.g. #1 Bandini Aug 13, 2013 @ 7:06pm That's what the problem is; I've improved my colonisation range, but there still is no un-conolised land within my range. See argument information for religion IDs. The admiral's Maneuver rating, a number from 0-6. The ID of the court member you wish to change the religion of. Europa Universalis IV Cheats - PC Cheats Wiki Guide - IGN Specify 'open' here to open the specified window, 'close' to close it (no quote marks). The country tag of the country you wish to add navy tradition to. This command adds the specified trait to the ruler of the country you are currently playing as. If not specified, you will be granted the maximum amount of government ability points. If not specified, the country you are playing as will be affected. The amount of inflation you wish to add. Optional. All Lucky nations get a 5% bonus chance to settler growth from colonists, which essentially means over 15 more population per year on their colonies. Optional.The country tag of the country you wish to add to the innovativeness of. The tag of the country to make the revolution target. EU4 Cheats Colonize Command EU4 Colonize Command General Information This command colonizes the specified province for your current country. Or increase diplo tech or use the exploration or expansion idea group to extend your colonial range. The ID of the province you wish to change the controller of. Specify a negative number to remove base unrest. The name of the newly created heavy flagship (i.e. The ID of the character to pass to the event. The country you wish to start the event within. The year at which, when reached, the command file should be ran. Optional. The DLC key of the DLC you wish to show the landing page for. Running this command without any arguments adds 999 diplomatic power to your country. The ID of the province you wish to change the prosperity progress of. This command will enable and disable (toggle) the visibility of verbose AI information. This command starts a revolt within the province with the specified ID. The distance from Tunis (my nearest province to Africa) is definatly closer to Senegal then Canary Islands are to Peru. HOI4 Event IDs Victoria 2 Event IDs See our idea group ID list for IDs. for allies). If not specified, they will be added to the country you are currently playing as. This command adds the specified amount of church power to the specified country tag (or the country you are playing as if no country tag is specified). The tag of the country that should no longer class the specified province as a core. See our. add_backer [province id] DLC: Common Sense. This command enables and disables (toggles) fullscreen mode for the game. The tag of the country you wish to add a heir to. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing Shift + 2, Alt + 2 + 1, Shift + 3, , ~, ^, , , or ` (key varies based on keyboard layout). Use 'timer' to see results/data collected. The tag of the country you wish to toggle AI for. This command can be used to add to the reform level of the Holy Roman Empire. Note that this command only works for provinces that are a part of a colony. The country tag you wish to add the admiral to. Couldn't find the exact number in FAQ forum post about AI cheats. This command prints statistics to the game.log file. The country tag of the country you wish to log all crownland changes for. We remind you that they are entered using the following code: event [event number]. The name of the file, placed in the game's Documents folder (Documents/Paradox Interactive/Europa Universalis IV), that you wish to run all commands within (with extension). See eu4cheats.com/religions for religion IDs. The name/ID of the mission you wish to test. Specify a negative number to remove favor. Receiver. The ID of the province you wish to add natives to. This command will make the specified country tag a vassal of the second country tag. A permanent claim does not expire. This debug command asserts the specified trigger. If specified, this should be the name of the animation you wish to spawn the actor with. This console command sets the age of your ruler to the specified amount of years. The tag of the country you wish to make this a core of. A number. This command kills the heir of the specified country. The Europa Universalis IV console can be opened by pressing one of the following keyboard hotkeys: `, ~, SHIFT + 2. This command prints a list of all console commands to the game.log file. The country tag to remove the casus belli from. This command reloads the specified file. harmony [amount] [country tag] DLC: Mandate of Heaven. Syntax add_core [province id] [country tag] Search Our Database of 304 EU4 Console Commands Onwards >> Examples add_core 18 Lapland has a province ID of 18. This command reloads the game's heightmaps. Specify negative numbers to remove imperial authority. The amount of drill to set the country's sub units to. innovativeness [amount] [country tag] DLC: Rule Britannia. The level you wish to set your country's isolationism to. The ID of the province you wish to spawn Jan Mayen in. Estate IDs: The amount of loyalty you wish to add to the specified estate. it is quite possible to get 100 colonial nations, you can get as many as much colonial nations as the max. If executed without a command as an argument, a list of all commands will be printed to the console. This console command will pause the game when the specified in-game date is reached (i.e. The country tag of the country you wish to end the mission cooldown for. This command claims the province with the specified ID for either your current country, or the country with the specified country tag (if you specify a country tag). For the second thing there is a workaround that doesn't even require mods or console commands. The country tag to add trust to (trust is added from the country you are currently playing as). EU4 Console Commands List | EU4 Cheats This command will add or remove war exhaustion from a specified country. If game controller support is enabled, typing this command will turn it off. This debug command can be used to verify localization keys. This command will add the specified amount of army tradition to a specified country tag. Optional. NOTE: If the country already has at least one colonist, this command may reset existing colonist stats/values. The country tag of the country that you wish to send the insult. The amount of absolutism to add to your (or the specified) country. This command is a debug tool - it prints collected data for the 'timer_start' command. The amount of random colors (RGB values) to print to the game.log file. The amount of base unrest you wish to add. A number between 0 and 50 - higher numbers make the combat sound less frequent. EU4 patch 1.13 YEREN into Qing true one tag (no CN) AAR: For the horde! Optional. This command can be used to set the number the combat dice will roll to, meaning it will no longer be random. If someone else gets there first, make sure they can't expand eastward through Arizona or Oregon. If they are already disabled, running this command will re-enable them. Truces are not affected by this command. Optional. This command prints the version of Europa Universalis IV your game is running. horde_unity [amount] [country tag] DLC: The Cossacks. The country tag of the country you wish to annex. The tag of the country you wish to add authority to. This command sets your country's sprite level. If a province ID is specified, it will be toggled in that province, if not, it will be toggled in all provinces. If not specified, the idea group will be added to the country you are currently playing as. When executed, it will print a list of invalid AI command counts. Optional - the amount of government ability points to add. The ID of the province you wish to view province flags for. The country tag of the country you wish to add the previously specified stability/idea/technology group to. Click on the name of a command to visit its command page for more help and examples. This command will refresh the values on the performance calculator (this command is untested by EU4Cheats, so may not work as intended). NOTE: This command will only end wars the country is the aggressor or defender in, not wars they are assisting in (e.g. Type the name of a console command into the search box to instantly search 305 EU4 commands. This console command will create a light ship with the specified name and abilities as a flagship. They allow you to slightly ease the game, and significantly strengthen your state. Specify a second country tag to send the Casus Belli from that country, rather than from the country you are currently playing as. Specify a negative value to remove Republican Tradition. This command adds the faction with the specified name to the country you are currently playing as. Even if your capital is in the new world. Optional. I know for certain that one colonization idea provides 50% to range. The first Idea of Exploration Ideas adds a Colonist. My guess is using that math on all colonial regions will give you a grand total above 100. The command can be used to change the legitimacy of the specified country's leader. spawnactor [actor / mesh name] [province id] [animation]. If not specified, this command will affect your current country. 'combat_dice 3' would mean the combat dice would always land on 3. The country tag of the country you wish to repair all ships of.
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